Sep 18

North Brabant v 2.5

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North-Brabant-v-2.5-2-460x258
North-Brabant-v-2.5-3-460x258

Description:
New in 2.5 version:
- Added Soil Mod – Soil Management & Growth Control
- Added Chopped Straw with Soil Mod Plugin
- Placed Fertilizer and Herbicide tanks at the grain storage

Credits:
Mike

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Sep 18

Newbie Farm v 6.0 Multifruits FINAL

Newbie-Farm-v-6.0-Multifruits-FINAL-1-460x197
Newbie-Farm-v-6.0-Multifruits-FINAL-2-460x196
Newbie-Farm-v-6.0-Multifruits-FINAL-3-460x189

Description:
- RealisticStartSettings.xml added for those who use the more realistic mod
- Field prices lowered by half the original value
- Changed field sizes from acres to hectares
- Removed many hedges from around roads and fields
- New textures for grass, corn and soybean
- To increase game difficulty, you now start off with no fields
- Starting equipement changed and many things removed to increase game difficulty
- Modified some terrain to help fill in area’s that had lots of tree’s
- Removed over 200 of the default tree’s which in turn should reduce the hit on system requirements for the map to load
- Replaced some hedging with fencing
- Replaced road barriers near Bakery with fencing (these 2 sections of fencing do have collision detectors)
- Silo near large garage moved over to make use of the pass which was ugly
- Lowered yield for all crops to make game harder
- Added road to rear of farm
- Removed some dirt roads and painted tree’s there to break up the fields more
- Reduced the size of the shovel trigger for the chickens because people was getting stuck on it
- Built up fields 11 and 12 so that they are banked fields
- Moved grain ramp in farm to rear enterance of farm for course play reasons
- Increased the size of field 14, price and hectres updated
- Changed the way the dirt road went around field 14
- Implemented soil mod for added realism
- Purchasable grass, straw, silage and manure added at garden centre
- Loading ramps added at garden centre and near Manure storage shed at farm
- Forest mod implemented
- All default tree’s replaced with tree’s from forest mod
- Mountain chipped away to make room for forestry mod buildings
- Removed all forest mod tree’s from around the main roads
- Removed sheds down by manure storage shed and moved all starting equipment to large shed in farm
- Forestry mod buildings added to vehicles file
- Mixing station and chicken coop added to vehicles file
- Storage for both logs and wood chip buildings from forestry mod added to vehicles file
- Added straw mod
- PDA updated
- Map start screen discription fixed
- Fixed cow manure pile trigger
- Fixed missing Soybean and Rye distance diffuse files
- Fixed pig prices for more realistic script because prices was very low
- Fixed yields for all crops (lower yields means having to buy and work more fields)
- Fixed manure and straw prices (was far to high)
- Grass can now be sold at the BGA
- Tree entries in defaultVehicles.xml

Credits:
Giants, LS-UK, Katsuo, Xentro, BG IVAN, WBF-contracting1, NI Modding, Farmi, modelleicher, TwistedGA, nlinetec, tim, sandgroper, MultiMikie123, Marhu, GhillieSniper, Prlek Modding, Tessmann85, Neurotek, Decker and other

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Sep 18

Nickersons Farm Arable Edition

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Nickersons-Farm-Arable-Edition-1-460x210
Nickersons-Farm-Arable-Edition-2-460x208

Description:
- Arable farming
- 2 Yards
- 10 arable fields
- Sell point
- Farm dealership
- Traffic
- Pedestrians
- Stables
- Default vehicles
- Auto opening gates
- Extended growth times, Time faster mod is needed
- Large Village with a pub, kids play area, spar shop, village shop, fuel station and bus stop
- Manual opening farm shed doors
- Wheat, barley and OSR to be stored in the grain sheds at the arable yard out of the village, corn to be stored with tip alt
- Potato and sugarbeet to be stored by tip alternative
- Fertiliser, Spray and Seed triggers are at the yard out of the village
- Vehicles reset to one of the farm yards
- Buy equipment from CTS Agricultural Machinery
- Fuel is located at the yard out of the village and at the village fuel station
- Sell equipment inside the workshop located through the first gate of CTS Agricultural Machinery
- Sell bales at woodlands view stables, drive straight through into the horse field for them to sell
- Sell all grain at MGN Grain Merchants
- Sell all root crops at British Root LTD
- Loading grain from the farm store can be done with a loader and bucket or the silos in the yard

Credits:
Chris_7710

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Sep 18

Huerlimann XL 130

Huerlimann-XL-130-460x241

Description:
- Real exhaust particle system
- Twins wheels
- All-whell drive
- ES limiter
- Lighting v 3.1

Credits:
Rooster

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Sep 18

Same Laser 150 v 1.1

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Description:
- Ploughing spec
- Real Lights
- IC Controls for doors and windows
- IC Button for beacon lights and manual ignition
- AO Textures
- Animated Parts
- Indoor Sounds

Credits:
matteo135, JoXXer, Manuel Leithner, fruktor, modelleicher, Xentro, Lechu & Aranea, Burner, Grzegorz056

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